Category: Gaming


Talking about games!

Hi! I decided not to write a blog post, but try something new instead. I recorded what I wanted to write. It’s so different, you can’t just backspace and delete your mistakes.

In April 2016, I recorded a very non-professional video about some games I had recently enjoyed. I was too chicken to post it, because the audio is crap, this is the first time I edited a video and I’m not a native speaker and I say “ummm” a lot. But whatever, this is raw! Also, the games are probably really cheap on Steam now that it’s 2017!

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Hello, readers. If I still have any. My last post here was in 2016 and it was not a happy one. Apologies might be in order. Here are the main reasons why I have not been posting:

  1. I’ve been writing my dissertation. It’s been the focus of my life, period. Good progress is being made, I just drafted the third chapter. For my academic interests, you can read my other blog,
  2. Twitter. Damn you, 140 characters! It’s much easier to tell you about something fascinating just dropping a note or retweeting and article. You can follow me @thiliel.
  3. I’ve been writing fan fiction. In March 2014, I started writing an epic whopper of a story which might very well shape up to be the first work of fiction that I actually finish. It’s a story set in the BBC Sherlock universe. Sherlock, John and (Greg) Lestrade have to solve a case and figure out their love lives. I adore these characters and I wear them like a second skin. The story is up to 30,000 words now and it’s not that bad, so I’m sharing it.

So, you see, I’ve written like half of two books and tweeted 2,000 x 140 characters. Will you forgive me?

Anyway, I’m back here, and I’ve been gaming a lot, so expect a review of ‘Mass Effect: Andromeda’ to magically appear in the next days. In the meantime, go read my other stuff to keep you busy.

 

Super Mario Kart Turnier

Auf dem Waldeck Freakquenz 20. August 2016 planen wir nicht wie die letzten fünf Jahre ein Tetris-Turnier, sondern probieren mal was Neues.

Hier geht’s zur Voranmeldung!

Hey, we finally edited some of the GoPro material we filmed on our festival, Waldeck Freakquenz.

See our retro gaming café, our Kinect sandbox, bands, enthusiastic Tetris chanting and further awesomeness.

 

Review: Sherlock Holmes – The Devil’s Daughter

I enjoyed the last two Frogwares Sherlock Holmes adventures so much that I anticipated the next part eagerly. Supposed to be released in May, it came out in June, on my wedding day, so I thought ‘Hey, I’ll buy this one now as a gift to myself’.

Was it fun? Yes, it was fun! 20 hours of fun, to be exact.

There are a lot of things going for this title. I love the dense Victorian London atmosphere, the hidden references, the ‘mind palace’ and character portraits.

But sadly, there are also many things that felt off to me.

Characters

The voice acting and characters in this series have been getting better and better. They were well done in the previous titles, e.g. ‘Crimes and Punishments’.

And they changed the voice actors, which is always a shame. I liked the previous interpretations and I was disappointed to not meet old acquaintances.

(Except Lestrade. They didn’t change Lestrade. Hey, Greg.)

I’ve grown rather attached to that version of Watson. The Watson character in ‘The Devil’s Daughter’ looks like a Spanish rent boy and embodies none of his characteristics as charmingly as his predecessor.

Sherlock_Holmes_Crimes_and_Punishments_Card_1watson

 

 

 

 

 

 

How is that the same person?

 

 

Also Katelyn aka the Devil’s aka Moriarty’s daughter was just plain annoying. Her story arc was well executed, but she didn’t feel like a kid you’d want to save at all. Sorry. Her voice acting felt like an adult playing a cranky girl.

Sherlock was more or less ok, though he looked very disheveled – not very English, right? You don’t even get a suit until the third case. How I am supposed to live?

New and old elements

Some old elements were changed: The lockpicking system has gotten more intricate, which is good, because I like lockpicking! Now there are two levels you can switch between. I think I prefer with system to the previous one (turn the cylinder until the lines match, boring).

They added a some new elements to the game: There are some balancing and chasing scenes. The balancing acts felt very contrived to me. I’m not a assassin, I’m a dectective. I detect. I don’t want to join the circus. In one episode you play street urchin  Wiggins (from the ‘homeless network’) observing a suspect, that was in character and appropriate. The chase was fun and ‘Assassin’s Creed’-like. But I feel that the game could have done without that extra element, which just makes you spend more time on not solving any cases. Which is what this game is all about. Or it should be.

The bar fight was fun, though, and had the right pace! So not all the new elements are useless, but some just weren’t very ‘fitting’. Character portraits, deductions and crimes scene mechanics are the same, thank God.

All in all, it’s worth spending time and money on. But I miss my old pals, and I have no sense of balance whatson-ever.

 

 

Zero Punctuation: Fallout 4

Especially the thing about the typewriters is true… I’m such a hoarder.

Fallout 4: How to make light

I’ve been looking for instructions and haven’t found a conclusive tutorial on this, so here is a quickie:

POWER – GENERATORS Build a generator.

POWER – CONNECTORS&SWITCHES Build power pylon.

Connect generator to pylon with wire (option is shown while looking at the object in workbench mode, PC shortcut “space”)

POWER – CONNECTORS&SWITCHES Place a switch near where you want your light to be.

Connect switch to pylon with wire (see above).

POWER – LIGHTS Place a light bulb in the vicinity of your switch.

If the switch is in range of your light, it doesn’t need any further connecting, the light bulb will just be powered. It confused the heck out of me, but that’s how it is. Kind of electricity wifi. Oh joy, the future?

Flip switch like an idiot and be happy: you just made light!

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Robert Yang makes weird games (or are they?)

You are a man alone in a fitsness studio shower. Two guys walk in, talking, ignoring you. You just stand under the spray wondering what the hell it is this game is all about. Then with a great flourish enters this naked dude with sunglasses, walking up to you, asking you to give him a hand… washing his back. By this time, I have giggled and flushed a bit. Is this some kind of sex sim? You do as well as you can, and then he’s just like “Well, ‘ta for that, see you next time.” The game tells you that you have to wait for a few hours until you can have a go at it again… What the hell just happened?

You just had a game experience created by Robert Yang. It’s called Rinse and repeat. He has made all these other short weird indie games that make profound statements about sex, BDSM and denial like Cobra Club, Hurt me plenty and Stick Shift.

Each is an intricately crafted work full of deliberate detail. Each has a meaning deeper (yet entirely dependent on) its surface, in-your-face interactions. Each packs more significance into its five or so minutes of playing than you will find spread across many an eighty-hour blockbuster game and, taken together, the games present a fascinating oeuvre (a word video game critics rarely have an opportunity to use).

(Brenden Keogh from reverseshot.org)

It questions your expectations as a gamer, influenced by instant gratification the internet has to offer, and you end up weirded out by yourself more than by the actual game. I haven’t looked at all the other games yet (though they sound pretty great:Intimate, Infinite: literary murder / chess / garden simulator!) but if I find myself with five minutes downtime before the Fallout 4 frenzy starts, I’ll definitely check them out.

Same procedure as every year. Our annual 2015 Tetris contest was a bit chaotic this time: Few players, unrecorded games, winners vanishing and so on. But fun nonetheless. And I won 2nd place. Whoo!

Here are the highlights. Enjoy!

Fallout 4

Welcome home.

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