Category: Gaming


Super Mario Kart Turnier

Auf dem Waldeck Freakquenz 20. August 2016 planen wir nicht wie die letzten fünf Jahre ein Tetris-Turnier, sondern probieren mal was Neues.

Hier geht’s zur Voranmeldung!

Hey, we finally edited some of the GoPro material we filmed on our festival, Waldeck Freakquenz.

See our retro gaming café, our Kinect sandbox, bands, enthusiastic Tetris chanting and further awesomeness.

 

Review: Sherlock Holmes – The Devil’s Daughter

I enjoyed the last two Frogwares Sherlock Holmes adventures so much that I anticipated the next part eagerly. Supposed to be released in May, it came out in June, on my wedding day, so I thought ‘Hey, I’ll buy this one now as a gift to myself’.

Was it fun? Yes, it was fun! 20 hours of fun, to be exact.

There are a lot of things going for this title. I love the dense Victorian London atmosphere, the hidden references, the ‘mind palace’ and character portraits.

But sadly, there are also many things that felt off to me.

Characters

The voice acting and characters in this series have been getting better and better. They were well done in the previous titles, e.g. ‘Crimes and Punishments’.

And they changed the voice actors, which is always a shame. I liked the previous interpretations and I was disappointed to not meet old acquaintances.

(Except Lestrade. They didn’t change Lestrade. Hey, Greg.)

I’ve grown rather attached to that version of Watson. The Watson character in ‘The Devil’s Daughter’ looks like a Spanish rent boy and embodies none of his characteristics as charmingly as his predecessor.

Sherlock_Holmes_Crimes_and_Punishments_Card_1watson

 

 

 

 

 

 

How is that the same person?

 

 

Also Katelyn aka the Devil’s aka Moriarty’s daughter was just plain annoying. Her story arc was well executed, but she didn’t feel like a kid you’d want to save at all. Sorry. Her voice acting felt like an adult playing a cranky girl.

Sherlock was more or less ok, though he looked very disheveled – not very English, right? You don’t even get a suit until the third case. How I am supposed to live?

New and old elements

Some old elements were changed: The lockpicking system has gotten more intricate, which is good, because I like lockpicking! Now there are two levels you can switch between. I think I prefer with system to the previous one (turn the cylinder until the lines match, boring).

They added a some new elements to the game: There are some balancing and chasing scenes. The balancing acts felt very contrived to me. I’m not a assassin, I’m a dectective. I detect. I don’t want to join the circus. In one episode you play street urchin  Wiggins (from the ‘homeless network’) observing a suspect, that was in character and appropriate. The chase was fun and ‘Assassin’s Creed’-like. But I feel that the game could have done without that extra element, which just makes you spend more time on not solving any cases. Which is what this game is all about. Or it should be.

The bar fight was fun, though, and had the right pace! So not all the new elements are useless, but some just weren’t very ‘fitting’. Character portraits, deductions and crimes scene mechanics are the same, thank God.

All in all, it’s worth spending time and money on. But I miss my old pals, and I have no sense of balance whatson-ever.

 

 

Zero Punctuation: Fallout 4

Especially the thing about the typewriters is true… I’m such a hoarder.

Fallout 4: How to make light

I’ve been looking for instructions and haven’t found a conclusive tutorial on this, so here is a quickie:

POWER – GENERATORS Build a generator.

POWER – CONNECTORS&SWITCHES Build power pylon.

Connect generator to pylon with wire (option is shown while looking at the object in workbench mode, PC shortcut “space”)

POWER – CONNECTORS&SWITCHES Place a switch near where you want your light to be.

Connect switch to pylon with wire (see above).

POWER – LIGHTS Place a light bulb in the vicinity of your switch.

If the switch is in range of your light, it doesn’t need any further connecting, the light bulb will just be powered. It confused the heck out of me, but that’s how it is. Kind of electricity wifi. Oh joy, the future?

Flip switch like an idiot and be happy: you just made light!

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Robert Yang makes weird games (or are they?)

You are a man alone in a fitsness studio shower. Two guys walk in, talking, ignoring you. You just stand under the spray wondering what the hell it is this game is all about. Then with a great flourish enters this naked dude with sunglasses, walking up to you, asking you to give him a hand… washing his back. By this time, I have giggled and flushed a bit. Is this some kind of sex sim? You do as well as you can, and then he’s just like “Well, ‘ta for that, see you next time.” The game tells you that you have to wait for a few hours until you can have a go at it again… What the hell just happened?

You just had a game experience created by Robert Yang. It’s called Rinse and repeat. He has made all these other short weird indie games that make profound statements about sex, BDSM and denial like Cobra Club, Hurt me plenty and Stick Shift.

Each is an intricately crafted work full of deliberate detail. Each has a meaning deeper (yet entirely dependent on) its surface, in-your-face interactions. Each packs more significance into its five or so minutes of playing than you will find spread across many an eighty-hour blockbuster game and, taken together, the games present a fascinating oeuvre (a word video game critics rarely have an opportunity to use).

(Brenden Keogh from reverseshot.org)

It questions your expectations as a gamer, influenced by instant gratification the internet has to offer, and you end up weirded out by yourself more than by the actual game. I haven’t looked at all the other games yet (though they sound pretty great:Intimate, Infinite: literary murder / chess / garden simulator!) but if I find myself with five minutes downtime before the Fallout 4 frenzy starts, I’ll definitely check them out.

Same procedure as every year. Our annual 2015 Tetris contest was a bit chaotic this time: Few players, unrecorded games, winners vanishing and so on. But fun nonetheless. And I won 2nd place. Whoo!

Here are the highlights. Enjoy!

Fallout 4

Welcome home.

Playing Borderlands 2

Pantra played Borderlands 2 with us for the very first time. Fun! 🙂 German audio.

“Ready Player One”

I’ve been reading “Ready Player One” by Ernest Cline and enjoying it immensely. It combines many things I like: It’s a dystopian novel (check), it’s about video games (check), and it’s about a severe case of 80s fetish (check!).

In the not too distant future, fossil fuels are gone, things have gone to shit and humanity is mostly plugged into a virtual world called OASIS. When the creator of this world dies, he instigates a hunt for an easter egg hidden in the OASIS, solving riddles and getting obscure clues will get the lucky winner the legacy of the creator – and all his money. People become obsessed with finding it.

The less you know about the plot, the better (it does have a few nice turns). The creator of this virtual world was a true child of the 80s and consquently all egg hunters (called “gunters”) study the the period meticulously. The allusions and similes are frequent and very funny. I frequently had the same associations the character had. Like for example, he picks up an item and examines it and zooms in on a detail and I think of that scence in “Bladerunner”. And a sentence later he has the thought “It reminded me of that scene in ‘Bladerunner’.” This book is like geeking out with a good friend who has the same choice taste as you.

Here is the soundtrack to get you in the mood.

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